PortBreakthru in 3DDec 31, 1984Platform adaptation

Britt Monk CDP · The Avalon Hill Game Company
Release
1982
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
2
Game data from IGDB
Editorial overview
What it is
This is a racquetball-like game that is best described as a 3D variation of Breakout.
You are at the end on a rectangular room. On the other end is a wall made of bricks or blocks. The ball travels down to the wall and knocks out a brick. It then returns to your end where you must use a squarish paddle to send the ball back to the wall. If the ball gets past the paddle, you lose a ball.
In the computer version, you must knock out all the bricks of the wall to advance. Each level has more bricks per wall. You begin with 5 balls. In the console version, you must knock out 57 of the 72 bricks to advance. Each level has 72 bricks but the number of balls will lower in later levels. Level 1 starts with 99 balls.
Play styles
Single player
Perspective
First person
More like this
Themes
Kids · Party
Cinematic archive
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Gameplay Video
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Platform versions
Adaptations made for another platform, device, or hardware generation.
Production dossier
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TRS-80 Color Computer