
Release
1994
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
The main object of the game was to successfully set up an airline by buying aircraft, planning routes, setting ticket prices and dealing with events such as hostage and oil crises. The game had 4 airlines, a minimum of one of which was human controlled, with the rest being computer-controlled. The game begins with the year set as 1970 and as time progresses more aircraft models become available, corresponding with their first flights in reality.
Play styles
Single player
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
More like this
Gameplay video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

DOS