

Astrovision · Coconuts Japan
Release
Friday, July 25, 1997
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Angel Graffiti S: Anata e no Profile is a simulation game developed by Astrovision and published by Coconuts Japan for the Sega Saturn. It is ported from the PlayStation version, released a year earlier.
The premise
The player character is a high-school sophomore student, whose name, nickname, birth date and blood type is decided by the player at the beginning of the game. One day, while walking through the park, you notice a beautiful girl, but don't really manage to make a good impression on her and she soon goes away. The next day, your homeroom teacher announces you have a new student joining your class ... her name is Misuzu Amano ... the girl you met a day ago in the park. Your luck didn't completely run out as now you will have plenty of time to try and make an impression on her and possibly make her fall in love with you. But she is not the only girl in school that caught your eyes, so you will have to decide who is your person of interest and who you will try to woo. Luckily for you, you are not alone on your quest, you will have a help from heaven itself, an angel by the name Eve, who will often give you advice on girls' feelings.
More like this
Play styles
Single player
Perspective
Text
Themes
Fantasy · Drama · Romance
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Game Intro
Content map
DLC, expansions, editions, and bundles are different products. Each stays in its own lane so you always know what you are looking at.
Base-game relationship
Angel Graffiti: Anata he no ProfileThis release depends on or extends the game above.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Sega Saturn
Gen 5
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