

Release
Wednesday, January 15, 1997
Player score
80/100
Platform families
2
Editorial overview
What it is
Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
Play styles
Single player
Perspective
Bird view / Isometric
More like this
Taito · Nintendo
Connected releases
Core game only
Game data from IGDB
Themes
Action
Languages
2 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Satellaview
Gen 4

Super Nintendo Entertainment System
Gen 4

PC (Microsoft Windows)

Super Famicom
Gen 4
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