

Release
Apr 2008
Player score
68/100
Platform families
5
Editorial overview
What it is
In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.
Play styles
Single player
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
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Connected releases
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Game data from IGDB
Gameplay Video
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

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PlayStation 3
Gen 7

PC (Microsoft Windows)

iOS

Mac

PlayStation Vita
Gen 8

PlayStation Portable
Gen 7