

Release
1997
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
For centuries the essence of Quaal, once a powerful and terrible demon, has been trapped inside the sword that once killed him. After a volcanic eruption, however, the blade is stolen by one of Quaal's dark servants intent upon reviving their lord. Four heroes are called upon to retrieve the blade before it's too late.
Blade is a turn-based role playing game played from an isometric perspective. However its control scheme is more similar to turn-based tactical games of the time like X-COM, in that each turn is strictly divided into a player phase and an enemy phase, and each character has a limited amount of action points per turn. There is no character creation but the four heroes can be picked from a range of eight, each of a particular class. There is a form of economy as the party starts with a limited sum of gold which can be deposited in a bank and used to purchase equipment. Combat is extremely simplistic, as the player only selects the monster that will be automatically attacked if within range.
Play styles
Single player
More like this
Perspective
Third person
Themes
Fantasy · Horror
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.
Amiga