
Release
Monday, February 2, 2004
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
The game features three difficulty modes, Trial, Normal and Marathon. The ship has two weapon shot types. A standard forward shot, which I believe seems to be more powerful in a head on situation, and a spread shot that creates a cone-shaped pattern. This comes in useful when you have a barrage of enemies on both sides of the screen. There is also a shield which becomes vital (if you remember you have it) in tight situations. This replaces the more traditional 'bomb' usually found in the genre. You pass from stage to stage with increased waves of enemies and harder bullet patterns, and given an overall hit percentage at the end of each stage, amounting to higher scores.
Play styles
Single player
Perspective
Bird view / Isometric
More like this
Themes
Action · Science fiction
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay Video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

WonderSwan Color
Gen 5