

SilverBirch Studios · Warner Bros. Interactive Entertainment
Release
Thursday, August 18, 2005
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
The mobile version of Constantine is based on the movie of the same name, inspired by the comic book Hellblazer.
The game presents a top-down perspective, with the primary focus on battling demons. These creatures are typically concealed, and when your awareness meter flashes, you can utilize Illumination magic to expose them. John possesses abilities like Groundswell for attacking multiple enemies simultaneously and Shadowstride for stealthy maneuvers. In standard combat, you rely on fists and a holy shotgun, reserving magic use due to its need to regenerate. The game is structured into eight brief chapters, and progression involves interacting with other characters to follow Balthazar's trail. Beyond magic, combat, and stealth, there is also a segment where you perform exorcisms by replicating increasingly lengthy key patterns. Your advancements are automatically saved upon completing each section.
Play styles
Single player
Perspective
More like this
Bird view / Isometric
Themes
Action
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

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