
Release
Tuesday, December 1, 2009
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Prepare to embark on a perception-stretching, linearity-quashing adventure of amorphous proportions. Every level contains a pristine red door, only usable for exiting purposes after one or more red keys have been collected. Sounds straightforward enough, but it's funny just how much this game will twist your perceptions of both straight AND forward. All levels are composed of a number of squares, shiftable in a manner akin to a sliding tile puzzle. Each square contains a finite fraction of the overall level itself, and the key to victory lies in prudent transfigurations of the landscape.
Play styles
Single player
Perspective
Side view
Cinematic archive
More like this
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay video
Gameplay video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

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