
Release
Wednesday, February 1, 1989
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Editorial overview
What it is
Crystal Mines is part action and part strategy. There is a time limit to locate the crystals in each mine, plus avoiding falling rocks and monsters will keep you on your toes, but before long you will need to figure out how to locate crystals by properly removing obstructions and navigating tricky mazes.
Crystal Mines was released as an unlicensed game for the Nintendo Entertainment System. Because Nintendo received no fees from the sells of Color Dreams titles, one of the largest unlicensed publishers, Nintendo threatened retailers by ceasing selling titles to participating retailers. As these retailers could not afford to lose Nintendo support, Color Dreams had a much more difficult time moving copies of their titles as a result.
The premise
You control a CM-205 mining robot, your goal is to retrieve "Starla" crystals from various mines on a remote planet. Using the robot you need to locate your quota of crystals while avoiding the many dangers present in the mines, including lava, rock slides, and unfriendly creatures. The robot is equipped with explosives to help reach remote locations in the mine, or destroy any creatures getting in the way (be careful with explosives, you could set off a rock slide and crush the robot!) Once your crystal quota is met, quickly locate the exit and move on to the next, more challenging mine.
More like this
Color Dreams
Game data from IGDB
Play styles
Single player
Perspective
Side view
Themes
Action
Cinematic archive
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Gameplay video
Beyond this game
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Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Nintendo Entertainment System
Gen 3