ExpansionCrystal Mines II: Buried Treasure Expansion PackDec 31, 2000Requires the base game

Release
1992
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
1
Game data from IGDB
Editorial overview
What it is
Great treasure still lies deep in the abandoned Crystal Mines. But over the years, underground demons have made them deadly. Guide your robot through the mines, destroying demons and gathering great wealth. Or fail, and become history.
Crystal Mines II is an update of the gameplay in its predecessor; in a nutshell, overhead puzzle-solving best described as Chip's Challenge meets Boulder Dash, with a touch of real-time elements thrown in.
The premise
In Crystal Mines II, you operate a robot going through the abandoned crystal mines, picking up crystals and avoiding the underground demons that inhabit the mine. Mine levels are completed when a crystal quota is reached, however the quota is usually not the entire level so bonus points can be obtained by finding additional crystals. Like Boulder Dash, gravity is a factor and affects any boulders, crystals, etc. so they can be used as weapons against demons. There are also deceptive elements, such as "Dormant" demons that look like boulders, that add to the challenge. Finally, the robot has weapons that can be used to eliminate certain obstacles.
More like this
Play styles
Single player
Perspective
Side view
Themes
Action
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay Video
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Content map
DLC, expansions, editions, and bundles are different products. Each stays in its own lane so you always know what you are looking at.
Major add-ons
Substantial new chapters that remain attached to the original game.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Atari Lynx
Gen 4