

ELF Corporation
Release
Thursday, June 25, 1992
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Like its predecessor, De-Ja II is a Japanese-style adventure. The interface has been enhanced compared to the first game. Most of the commands are still done via the extensive verb menus and object sub-menus; once again, it is usually necessary to use those commands several times in order to gain new information and thus advance the story. However, in certain places, icon-based interface becomes available, with point-and-click interaction. The icons include traditional talking, touching, as well as less common commands such as hitting, and even an icon depicting a condom, for... err... scientific activities that are closer to anatomy than archeology.
The premise
De-Ja II starts after two years from events of the previous game. The young researcher and archeologist Hatsushiba Ryuusuke has solved the mystery of the ancient staff and revealed machinations of the Japanese Archeological Society's director. Although he is famous now, Ryuusuke continiues his researches, and soon enough an old archeologist, Jinguuji, contacts him and asks his assistance in revealing the secrets of Palau's shrine. Ryuusuke, accompanied by Jinguuji's beautiful daughter, Himiko, is going to find the truth which is said to be able to turn the Universe from inside out...
More like this
Play styles
Single player
Perspective
First person · Text
Themes
Action · Science fiction · Comedy
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

PC-9800 Series

Sharp X68000

PC (Microsoft Windows)
FM Towns