
Release
Tuesday, March 6, 2007
Critic score
68/100
Platform families
2
Editorial overview
What it is
Infusing hip-hop music, culture and lifestyle into the gameplay, EA Chicago and Def Jam Interactive push the boundaries of game development bringing unique and innovative content to the next generation of gaming. Music is the cornerstone of hip-hop culture so EA wanted to incorporate music and rhythm into the actual gameplay mechanics. EA Chicago delivers star-stunning action and bone breaking beats as players live out the life of a hip hop mogul, going from rags to riches. Incorporating hip-hop culture into every aspect of the game, DEF JAM: ICON delivers the intensity of a no-holds-barred street fight but with style and rhythm. Music affects how players fight in each venue and environmental interactions and hazards become a key strategy to staying alive. The game's unique fighting gameplay controls introduce a new way for gamers to fight as they assume the role of top celebrity characters such as Ludacris, T.I. and Big Boi. Innovative controls give better feedback to players so they feel like they're actually throwing the combat moves. Gamers can now fight with the style and flash of the superstar personalities.
Play styles
Single player
More like this
Connected releases
Core game only
Game data from IGDB
Perspective
Third person
Themes
Action
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Teaser
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

PlayStation 3
Gen 7

Xbox 360
Gen 7