
Release
Oct 1984
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Deus Ex Machina is a 1984 ZX Spectrum and Commodore 64 surrealistic game with a heavy focus on sensory experience above interactive gameplay.
You play a defect - a human form that has formed within an all controlling A.I. While the defect police is after you, your humanlike Alter Ego transforms through several stages of a human being. While the game does not offer any audio, the story is progressed through the narrative on the audio cassette which accompanies the game and has a running time of roughly 45 minutes - the amount of time the game is meant to play in one sitting.
The premise
In the year 1987, the Department of Health and Social Security, Police and State Security records of the United Kingdom were co-ordinated within a central computerised data bank. The following year, all passport, communications and censorshop operations were integrated. In 1994, this computer network became responsible for the total defence and internal security of westblock. Tuesday evening, after tea and compulsory preayers, the machine rebelled....
More like this
Play styles
Single player
Perspective
Third person
Themes
Science fiction
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay Video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Commodore C64/128/MAX

ZX Spectrum

MSX