
Release
Wednesday, December 13, 2000
Critic score
62/100
Platform families
2
Editorial overview
What it is
Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.
Play styles
Single player
Perspective
Third person
More like this
Connected releases
Core game only
Game data from IGDB
Themes
Action · Comedy · Kids
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Content map
DLC, expansions, editions, and bundles are different products. Each stays in its own lane so you always know what you are looking at.
Base-game relationship
Disney's Donald Duck: Goin' QuackersThis release depends on or extends the game above.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Nintendo GameCube
Gen 6

PlayStation 2
Gen 6
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