StandaloneDungeon Master: Chaos Strikes BackDec 31, 1989Playable independently

Release
Tuesday, December 15, 1987
Player score
86/100
Platform families
1
Editorial overview
What it is
Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view.
Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.
Play styles
Single player
More like this
FTL Games · Psygnosis
Connected releases
1
Game data from IGDB
Perspective
First person
Themes
Action · Fantasy
Languages
1 supported
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Gameplay video
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Content map
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Independent adventures
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Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Apple IIGS

Sharp X68000

Super Nintendo Entertainment System
Gen 4

Atari ST/STE

DOS
FM Towns
Amiga

Super Famicom
Gen 4