
Release
1986
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Dustin is an "escape from Alcatraz" style game for the Sinclair Spectrum. The player controls a convict who must bust his way out of prison and escape from the island. In order to do this the player must beat up prison guards collect/ steal/ barter various items around the prison grounds. The HUD has 8 inventory slots, an alert meter to show whether the guards are on the convicts trail, a clock to show the time of day and an energy meter.
Dustin involves a lot of point-and-click adventure style trial and error gameplay as the convict needs to collect various items in a certain order and then use them in the right places. One of the games difficulties was in finding out whereabouts to go around the prison since a lot of the screens where identical to each other. Dustin is a more primitive version of games like The Great Escape and is part of the legacy of prison break themed titles.
Play styles
Single player
Perspective
More like this
Side view
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay Video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

ZX Spectrum

Amstrad CPC

MSX