BundleF.E.A.R.: Platinum CollectionOct 17, 2005Multi-item package

Release
Tuesday, October 24, 2006
Critic score
73/100
Platform families
2
Editorial overview
What it is
F.E.A.R. Extraction Point is the first standalone expansion pack for the video game F.E.A.R. A prominent gameplay element new to this game is reflex time, an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player character's superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle system. Other new features include the ability to bash open doors by using the melee function, as well as blast them open with explosives, and the ability to smash crates, some of which contain supplies.
The premise
The story directly begins where the first game left. You and two of your teammates, Holiday and Jin, survived the explosion of the secret laboratory and you're now on your way back to base by helicopter assuming the day had been saved and Alma and Fettel would be dead. But as always, nothing seems as it is and suddenly Alma boards the helicopter and it crashes down. Separated from your teammates, you make your way to the extraction point not knowing what awaits you...
More like this
TimeGate Studios · Vivendi Universal Games
Connected releases
4
Game data from IGDB
Play styles
Single player · Multiplayer
Perspective
First person
Themes
Action · Horror
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Trailer
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

PC (Microsoft Windows)

Xbox 360
Gen 7
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