

Ubisoft Montreal · Ubisoft Entertainment
Release
Tuesday, December 12, 2006
Critic score
37/100
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
The game takes full advantage of the Wii Remote and its Nunchuk attachment. For example, the player can make the character jump by lifting the nunchuk. Weapons are aimed by pointing the Wii Remote at the screen, and melee attacks are carried out by making a slashing motion with it. The zoom on sniper rifles will similarly be controlled by moving the Wii Remote towards the television. Split screen Chaos mode (standard deathmatch) is included.
Play styles
Single player · Split screen
Perspective
First person
Themes
More like this
Action
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Content map
DLC, expansions, editions, and bundles are different products. Each stays in its own lane so you always know what you are looking at.
Base-game relationship
Far Cry Instincts: EvolutionThis release depends on or extends the game above.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Wii
Gen 7
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