
Release
Jun 1992
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Editorial overview
What it is
The Nintendo Entertainment System version of the game is a simplified version that allows players to practice up to six laps or qualify for every Formula One race of the season using metric units (kilometres per hour instead of miles per hour). It was one of the few 8-bit Formula One video games to adequately represent the Circuit Gilles Villeneuve as having an urban background along with several other urban race tracks represented in the 1992 Formula One season. Tire wear is possible resulting in trips to the pit crew for maintenance and repairs. A radio allows communication with the crew chief; he will advise whether repairs are necessary. The top speed of the vehicle is 325 kilometres per hour and turbo is not used in the game. Before the first qualifying session can take place, the player must insert his name and his nationality. The name can be up to 10 characters long and the country has to fit into a three-character field. Since the game doesn't verify if the three-letter code matches up to a real nationality, it doesn't matter if the player makes up a nationality for a fictional country.
Play styles
Single player
More like this
Game data from IGDB
Perspective
Third person
Themes
Non-fiction
Languages
2 supported
Content map
DLC, expansions, editions, and bundles are different products. Each stays in its own lane so you always know what you are looking at.
Base-game relationship
Ferrari Grand Prix ChallengeThis release depends on or extends the game above.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Family Computer
Gen 3

Nintendo Entertainment System
Gen 3
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