
Release
1987
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up.
The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
Play styles
Single player · Multiplayer
Perspective
Bird view / Isometric
Themes
Action
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One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Atari 8-bit

Commodore C64/128/MAX

ZX Spectrum

Amstrad CPC
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