

Release
Thursday, February 21, 2008
Player score
66/100
Platform families
1
Editorial overview
What it is
Gameplay is split into four 30-day seasons to make up a year. Each day takes place over approximately fifteen minutes.
Unlike its predecessor, Harvest Moon DS: Island of Happiness, the player is not limited to controlling the game with the touch screen. Speaking to other characters within the game is either activated by tapping the character or pressing in the A button while facing them. The B button can be held while directing your character to bring him or her to a run. Although the player can now use the buttons, the old touchscreen control system is still intact.
The premise
Welcome to the Sunshine Islands, an island chain brimming with life. Some say the islands are not everything they once were, though. Many years ago, a great disaster befell the islands. Could there be a way to restore them? Maybe you can find out, Player!
The islands are in peril! Years ago, a powerful earthquake struck the Sunshine Islands. In Harvest Moon: Sunshine Islands, it's up to the player to raise the sunken islands by finding the magical Sun Stones.
More like this
Marvelous Interactive
Connected releases
Core game only
Game data from IGDB
Play styles
Single player
Perspective
Bird view / Isometric
Themes
Sandbox
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Nintendo DS
Gen 7
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