
Release
Wednesday, May 6, 2015
Player score
70/100
Platform families
4
Editorial overview
What it is
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.
Play styles
Single player
Perspective
Side view
More like this
Barnyard Intelligence Games · Majesco Entertainment
Connected releases
Core game only
Game data from IGDB
Themes
Action
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Releasing May 6th!
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Linux

PC (Microsoft Windows)

Mac

Wii U
Gen 8