

Release
1983
Player score
56/100
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.
Play styles
Single player · Multiplayer
Perspective
Side view
Themes
More like this
Action · Fantasy
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay video
Trailer
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Commodore VIC-20

Arcade

BBC Microcomputer System

Dragon 32/64

Commodore C64/128/MAX

ZX Spectrum

Acorn Electron

DOS

Amstrad CPC

MSX