

Studio Pixel · Nicalis, Inc.
Release
Friday, June 23, 2000
Player score
78/100
Platform families
2
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
In Ikachan, you control a squid in an underwater cave system. This game uses what is assumed to be an early version of the Cave Story engine. The controls are built around the use of momentum.
The caverns are cut off from the sea, there are food shortages, and a fish named ironhead rules the tunnels with an iron, uhh.. head. You must set things right.
Play styles
Single player
Perspective
Side view
Cinematic archive
More like this
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Nintendo 3DS
Gen 8

PC (Microsoft Windows)