

Light Weight · Crave Entertainment
Release
Thursday, December 14, 2000
Player score
58/100
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
The mind is a powerful weapon. So is the sword. When combined, they create the ultimate force. To be a Samurai master, you must silence one and make fierce the other. The rhythm of battle awaits you. Now, go young apprentice, and earn your glory.
The premise
After defeating each rival school, the player must earn their place as the head of a school. Randomly, the player will have access to the Imperial Tournament, which is the final goal of the game. The tournament is fought with steel swords and start each match with full health. The player can still challenge other schools and victory earns their school's sword. Equipping different swords gives you a unique "special move". At this point in the game, the player will be randomly challenged by either the master or unique student of other schools and cannot decline. Losing such random encounters strips the character of that school's sword. Both the life and Ki bars can be hidden from battle, and the status of a wounded character is displayed during battle.
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Play styles
Single player · Multiplayer
Perspective
Third person
Themes
Action
Cinematic archive
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Beyond this game
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Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

PlayStation 2
Gen 6
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