PortKill.SwitchSep 9, 2004Platform adaptation

Release
Tuesday, October 28, 2003
Critic score
75/100
Platform families
3
Editorial overview
What it is
Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.
Play styles
Single player · Multiplayer · Split screen
Perspective
First person · Third person
More like this
Connected releases
1
Game data from IGDB
Themes
Action · Science fiction
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Trailer
Content map
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Platform versions
Adaptations made for another platform, device, or hardware generation.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.
RenderWare
Xbox
Gen 6

PC (Microsoft Windows)

PlayStation 2
Gen 6