

Microcabin · NEC Home Electronics
Release
Friday, June 28, 1996
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Basically, it alternates between the adventure part, which depicts the interaction with fellow crew members, and the battle part, which controls the humanoid deformable fighter Grywurm (Glühwurm) and shoots down enemy planes. It's easy to imagine a flight simulator or a 3D shooter as a fighter, but in reality it's a command line plus real-time. The depiction is 3D, but PC-FX does not have polygon function, so it is represented by sprites used in FC and SFC and pseudo 3D expressed in BG.
Themes
Action · Warfare
Languages
1 supported
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.
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PC (Microsoft Windows)

PC-FX
Gen 5
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