
Release
Thursday, October 22, 1998
Player score
70/100
Platform families
1
Editorial overview
What it is
In LSD the player navigates through a psychedelic dream world. The idea is simply to walk around and explore things in a dream environment. There are many strange environments in this world, and one way to travel through them is by foot. However, if the player bumps into walls or other objects in the game, they will be transported to another environment instantaneously through a system called "linking". Bumping into people, animals, or special objects usually results in a stranger dream.
Each dream can last up to 10 minutes, after which the player will 'wake up', when the screen fades away and the player is sent back to the game's initial menu. However, if the player falls off a cliff or into a hole in the dream, then the player will wake up immediately. There is a graph that appears at the end of each dream that keeps track of the player's state of mind; the states are Upper, Downer, Static and Dynamic, as referring to the environments and the general feel of the dream the player just went through. Past states may have effects on later dreams.
The premise
LSD: Dream Emulator is an exploration game that has been described as a "playable dream" in which the player explores surrealistic environments without any overarching goals.
More like this
OutSide Directors Company · Asmik Ace Entertainment
Connected releases
Core game only
Game data from IGDB
Play styles
Single player
Perspective
First person · Text
Themes
Horror
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay Video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

PlayStation 3
Gen 7

PlayStation
Gen 5

PlayStation Portable
Gen 7
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