

Charybdis · Acclaim Entertainment
Release
Wednesday, April 14, 1999
Critic score
65/100
Platform families
1
Connected releases
Core game only
Editorial overview
What it is
Machines: Wired for War is a 3D real-time strategy game released for Microsoft Windows. Developed by Charybdis and published by Acclaim. As a 3D game of this genre. Machines also allowed players to directly control units with both a first and third-person view.
The premise
Machines uses a 3D polygonal landscape, which players can use to their advantage, attacking from or hiding behind hilltops. The viewpoint can be switched between a default isometric, strategic 'zenith' camera, and first person perspective; the latter typically being used to explore buildings during espionage missions.
50 different machines can be researched and built, characterized by a plasma-based techtree and a projectile-based techtree combined with different methods of movement (Examples: 4 or 6 Spider legs, Wheels, Tracks, Hover-engines, Flying, 2 Legs). Furthermore, battalions can be developed with specific strengths to support a personalized fighting strategy. The game also includes 25 different weapons, including Flame-throwers, Vortex Singularities, Plasma Rifles, Mini-guns, Ion Cannons and Nukes.
Sabotage and espionage missions allow units to deposit mines inside enemy buildings, steal research, and pass back vital information.
More like this
Game data from IGDB
Play styles
Multiplayer
Perspective
First person · Third person · Bird view / Isometric
Themes
Science fiction
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Game Intro
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

PC (Microsoft Windows)