

Sega Amusements International · Sega Interactive
Release
Monday, February 1, 2016
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Mario & Sonic at the Rio 2016 Olympic Games: Arcade Edition is a game based on the 2016 Olympic games, with a Mario and Sonic twist. This is similar to the console versions of the game, but different in many ways. The game is controlled with your feet for running in sports like 100m, and swimming in 100m Freestyle Swimming. The rotating sticks are used for throwing in Hammer Throw and Javelin Throw. It can also be used for tricks on the trampoline. Some games require you to jump on the machine, but primarily for Long Jump and Hurdles. Buttons are found on the joysticks for firing for precision sports like Archery and Rhythmic Gymnastics. You can play as every single character found in the console version, but there are no guest characters. You can only play one event at a time, or you have to put in more credits. There are also no Dream Events, and the three main sports from the console game are missing due to their complex control: Soccer/Football, Volleyball, and Rugby.
Play styles
Single player · Multiplayer
More like this
Perspective
Third person
Themes
Action · Party
Languages
2 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay Trailer
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Content map
DLC, expansions, editions, and bundles are different products. Each stays in its own lane so you always know what you are looking at.
Base-game relationship
Mario & Sonic at the Rio 2016 Olympic GamesThis release depends on or extends the game above.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Arcade
No reviews yet — be the first.