

Metroid Construction
Release
Friday, September 3, 1999
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
This is one of the earliest hacks for the original Metroid. Screens, enemy and item placement, palettes, text, and more are all changed. The primary goal was to make the game more playable - the discerning player will note the careful placement of platforms and enemies to make jumps easier. However, beating the game will not be a cinch. Items are much more difficult to get, corridors are contorted into winding mazes, and many of the energy tanks have been completely eliminated.
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Content map
DLC, expansions, editions, and bundles are different products. Each stays in its own lane so you always know what you are looking at.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Nintendo Entertainment System
Gen 3