
Release
1997
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
On a grid, the player clicks in a cell and hopes that it is not occupied with a mine. If it isn't, that cell is filled with a number, which indicates how many mines there are in adjacent cells. Using logical thinking, looking at the relations between different number cells, the player can conclude which cells contain a mine and mark them as such. Once all cells are revealed, the player progresses to the next minefield.
Play styles
Single player
Perspective
Bird view / Isometric
Cinematic archive
More like this
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

ZX Spectrum