
Release
Friday, May 23, 1997
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
In Pet in TV the player takes control of a virtual pet, which resembles a more complex version of the Tamagotchi. The player can choose from a selection of PiTs and name it.
It is then up to the player to nurture their PiT and allow it to explore the 3D world, learning from its encounters with scenery and objects through trial-and-error. Once these behaviours are learn, the PiT will know how to respond to those objects in the future (such as a Flower, or a Spike). Whenever the PiT becomes injured, or tired, returning it to its home will allow Dr. Y to fix it. The objective then becomes for your PiT to solve puzzles on its own - for which it will be rewarded with AI upgrade chips.
Play styles
Single player
Perspective
Third person
More like this
Languages
4 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay Video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

PlayStation 3
Gen 7

PlayStation
Gen 5

PlayStation Portable
Gen 7