
Release
1982
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
An arcade style game with a loose basis on the arcade hit Defender, Protector II is a side-scrolling shooter. Like Defender, there are lots of different aliens to contend with, and some ground based enemies as well. There are no smart bombs, however. You have to rescue humans as well (twice) from both an alien ship, and later a city that will be overrun with lava from a volcano that erupts during the game; all the while protecting them from aliens. You then have to drop them one at a time (unlike Defender, you can only carry one human at a time) into a teleporter tube to get them off the planet entirely. The game is quite difficult, with some very precise flying required at times (probably even more difficult than Defender or Stargate). It also has more of a "plot" than the arcade games it is based on, with several sub-missions of rescue depending on what stage you are at (it should be noted that there is no breaks between "stages" - the whole game play is continuous).
Play styles
Single player
More like this
Perspective
Side view
Themes
Action · Science fiction
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Atari 8-bit

Commodore C64/128/MAX

TRS-80 Color Computer

Texas Instruments TI-99