

Release
Thursday, July 19, 2018
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Editorial overview
What it is
Return of Double Dragon features several significant differences from Super Double Dragon: the title theme and most of the background music were shuffled around (e.g. the Mission 1 theme from Super Double Dragon is played during Mission 4 in Return of Double Dragon) and the player can perform certain actions which cannot be done in Super Double Dragon (such as retrieving a boomerang after throwing it or hitting an opponent more than once successively with the hurricane kick). The enemy placement is also different in both versions and weapons such as knives and incendiary bombs do less damage in Return of Double Dragon. Enemies can duck end combo blows, thus preventing the player from finishing their combos. The final Mission also features two additional levels before the final battle. An Option Mode is included in Return of Double Dragon as well, allowing players to adjust the game's difficulty level, as well as listen to the game's music and sound effects.
Themes
Action
More like this
Technos Japan · Tommo Inc
Game data from IGDB

Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Super Nintendo Entertainment System
Gen 4

Super Famicom
Gen 4
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