
Release
1992
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.
Play styles
Single player
Perspective
First person · Side view
More like this
Themes
Action · Science fiction
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay video
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Commodore C64/128/MAX

ZX Spectrum