
Release
Jun 1993
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Schmeiser Robo plays much like other 2D versus fighting games of its era, with characters battling in best-two-out-of-three matches against the CPU or another player. It uses an 8-way joystick and three buttons (punch, kick, and guard), introducing one of the earliest dedicated guard buttons in the genre. Unlike typical fighting games, the guard button allows movement even when pressed repeatedly, though it does not block attacks. It also supports advanced defensive and offensive options including short hops, air-guarding, parrying (early form of guard-canceling), counter-attacking, and rush-attacks
Play styles
Single player · Multiplayer
Perspective
Side view
More like this
Themes
Action · Science fiction
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Arcade