
Release
To be announced
Player score
Awaiting reviews
Platform families
2
Connected releases
Core game only
Editorial overview
What it is
WELCOME TO SEALED
A black-site facility has lost containment. The abominations built inside are faster than you, stronger than you, and no longer controlled. You're the last one out.
Nobody is coming for you. The doors are sealed. Clear the site, break the lockdown, and get out.
NO TWO LEVELS ARE THE SAME
In Sealed, every level is fresh every single run: corridors, rooms, cover, hazards, and every hostile in them. You will never memorize a route or camp a known choke point. Your objective never changes: neutralize every hostile and reach the glowing extraction beacon. What changes is what's standing between you and the door.
THERE AREN’T JUST ENEMIES TO DEAL WITH
Some sectors lock extraction behind an additional objective, so you're forced back out into the facility instead of just running for the exit:
Generators — stand beside each offline unit and power it up. Once the red light turns green, you’re good to go. Keycard — the access card is stashed in a far room in a glass box. Get it. Wall panels — three separate panels; activate every one and you’re off. Extraction code — recover three code fragments scattered across the site, then enter the code at the door.
THE THINGS THEY BUILT
Six archetypes, each with vastly different abilities:
Shambler — a rotted brute. Slow, relentless, hits like a truck. Spitter — hangs back at range and punishes you for standing still. Crawler — fast, fragile, and right behind you. Behemoth — a walking wall. You’ll need that shotgun. Bloater — sprints at you and detonates. Kill it before it kills you. The Guardian — a towering abomination that fights at every range. Eliminate it, and extraction is clear.
YOUR LOADOUT Pipe Wrench — not so great far away, but hits hard at close distance. Pistol — semi-auto pistol, great in a pinch or when sneaking by. Assault Rifle — traditional full-auto rifle, makes great work of common enemies. Shotgun — huge damage up close, but feels like a mouse’s cough when far away.
MUSIC THAT WATCHES
The soundtrack isn't a traditional playlist; it's generated live and reacts to your run. It sits low while you're stalking an enemy, and amps up as things get dire. When it gets loud, you’ll already know why.
More like this
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Game data from the Steam storefront — PC titles only.
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Sealed Release Trailer
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.