
Release
Tuesday, January 30, 1990
Player score
62/100
Platform families
Not announced
Connected releases
Core game only
Editorial overview
What it is
You'll need brains and brawn to solve these mind bending puzzles. You're Stevedore the warehouse man. You shove boxes for a living. This morning you met the girl of your dreams, but to get to her you'll need the car of your dreams! And that means working overtime and using your head. Now you've got a big job ahead of you, 16 levels, 160 warehouses that need to have their boxes shoved into order. Each room is a puzzle that takes skill, strategy and your wits to solve. As you progress, the ware-houses get harder. It's addictive! Once you start you can't stop. Some warehouses may seem impossible, but there is a solution to each one. To help you there is a "trace mode" to retrace your steps and passwords to access each level, once you've earned that level. You can even design your own warehouses to stump your friends. If you can beat all 16 levels, a brand new sports car... and the girl... will be yours. Fall and you'll be yelling Shove It!
Play styles
Single player
Perspective
More like this
Game data from IGDB
Bird view / Isometric
Cinematic archive
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Gameplay video
Beyond this game
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Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.
Sega Mega Drive/Genesis
Gen 4
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