
Release
1990
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Simulcra is a 1990 computer game for the Amiga and Atari ST developed by Graftgold published by MicroStyle. A 3D polygonal third-person shooter, the player controls an attack craft which can switch between ground-based and aerial attack modes, traversing a wireframe virtual environment.
The premise
The Simulcra unit was thought to be the last best hope for peace. International disputes could be battled out in a simulated environment, in a world with no real guns or bombs. Unfortunately, the system malfunctioned and began generating real weapons and tanks to attack the outside world.
You are the man charged with putting a stop to all of this. In your ground-skimming SRV, remove the power lines that keep Simulcra functional. Shoot out each of the energy projectors which block your path to clear each of the 30 matrices.
The action is viewed from immediately behind you, showing a world of pathways and gaps which rotate as you move your craft, which can also reverse. You will have to fight off guns, planes and everything else the embattled system can throw at you. Destroying these releases pods which give extras such as improved weaponry and extra energy when collected. A full map of the area is provided.
More like this
Play styles
Single player
Perspective
Third person
Themes
Action · Science fiction
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay Video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Atari ST/STE
Amiga