Port76SNK vs. Capcom: SVC ChaosJul 20, 2024
Release
Thursday, July 24, 2003
Critic score
68/100
Platform families
2
Editorial overview
What it is
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Play styles
Single player · Multiplayer
Perspective
Side view
More like this
SNK Playmore · Mega Enterprise
Connected releases
1
Game data from IGDB
Themes
Action
Languages
3 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Gameplay video
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Content map
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Platform versions
Adaptations made for another platform, device, or hardware generation.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Arcade

Neo Geo AES
Gen 4

Xbox
Gen 6

PlayStation 2
Gen 6
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