PortSokobanFeb 23, 2009Platform adaptation
Release
Wednesday, December 1, 1982
Player score
72/100
Platform families
Not announced
Connected releases
1
Game data from IGDB
Editorial overview
What it is
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
Play styles
Single player · Multiplayer
Perspective
Bird view / Isometric
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Platform versions
Adaptations made for another platform, device, or hardware generation.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

SG-1000
Gen 3

PC-8800 Series

Commodore C64/128/MAX

Sharp X1

TRS-80 Color Computer

DOS

Apple II

TRS-80

FM-7

NEC PC-6000 Series

MSX