
Release
Tuesday, August 13, 1985
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Editorial overview
What it is
SPEEDKING -- the motorcycle racing game with thrilling high speed wheel-to-wheel action against 19 other determined riders. Work your way up to world class with the 3 skill levels on 10 world famous circuits. Put on your helmet and enjoy the exhilarating challenge of high performance bike racing at 250 mph!
There are 6 gears, with selection made by forward/back movement of the joystick or keys A and Z. Each gear corresponds to a particular speed range. Accelerate or brake by pressing or releasing the Fire button (or space bar). Acceleration and braking are affected by the gear to speed relationship. A neutral position must occur between gear changes if using a joystick.
Colliding with other riders will result in a spill from your machine, and a subsequent time penalty to regain control. Leaving the road causes loss of speed and eventually loss of control.
At the start of the race, two timers will start:
Lap timer: Transferred to left side of the screen at end of each lap (lower readout). Upper readout = best lap time. Race timer: Timing of current race.
If a new record is set for lap time, race time or finishing position the information will be announced on the grandstand display board.
There are nineteen other riders to compete against at three skill levels selected by F8 (shift and F7). The number of laps can also be reduced to improve on the best race time as playing skill improves. A high speed preview of the selected track may be observed by pressing space bar. The race or practice mode may be aborted at any time by pressing the RESTORE key.
More like this
Game data from IGDB
Play styles
Single player
Perspective
Third person
Themes
Non-fiction
Languages
1 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Atari 8-bit

Commodore C64/128/MAX

Commodore 16

Amstrad CPC

MSX