
Release
1992
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Steg has to look after his family of T'yungunz. To do this he must feed them.
You control Steg by making him slither around the walls. He can go up down and around. He can even stick upside down to a wall.
Steg can also blow bubbles. It is by doing this that he captures the grubs which he needs to feed his family. To catch a grub, Steg must blow a bubble such that it envelopes a grub, The bubble then drifts up and this is when the problems occur.
The premise
Steg's a slug. A slippy slimey sloppy slug and a one parent family to boot. The boring fact of life is that the nippers always need feeding.
Nosh Nosh Nosh!
Grubs are the main food stuff of Steg's t'yungunz. They snack on them by the tonne. Poor ole Steg, without arms and legs he's just a bit hopeless at catching the darn things.
But this is where his Acme Bionic Bitz 'n' Pieces Catalogue came in....
Themes
Action
Production dossier
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Cast, creators, hardware, release history, and the details that define how this game plays.

Commodore C64/128/MAX

ZX Spectrum

Atari ST/STE

DOS
Amiga

Amstrad CPC