

Flight-Plan · Banpresto
Release
Friday, April 25, 2003
Player score
84/100
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.
The premise
Three years after your father was lost, you are an apprentice Craftknight. A tournament is held to find the next Craftlord and you're in it. But first, you need a weapon. Unlike many RPGs, you cannot find or buy weapons to use in this game. Instead, you must learn to make your own weapons. To make a weapon, you'll need to know the technique of making a specific weapon as well as the raw materials to make it with.
You aren't alone in the game. As a partner, you will get a Guardian Beast who will offer magic to help you in your battles as well as helping you make your weapons. You can get four different Guardian Beasts depending on your choices, each with different abilities.
Besides the tournament, you need to gather raw materials to make better weapons by travelling through a large dungeon and battling the creatures you find there in a side-scrolling battlefield similar to Tales of Phantasia. You will also have the opportunity to spend time with your summon creature and certain other characters each night. Who you choose to spend time with will affect the story somewhat.
More like this
Play styles
Single player · Multiplayer
Perspective
Bird view / Isometric · Side view
Themes
Action · Comedy
Cinematic archive
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Gameplay Video
Beyond this game
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Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Game Boy Advance
Gen 6
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