
Release
Tuesday, December 7, 2010
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
You are a mad scientist designing viruses in a laboratory. You create a sequence of instructions such as move, rotate/turn, divide, eat, clone, jump, dash, or acid. Once the sequence is built, the virus executes it automatically in the arena. The goal is territorial domination: your virus had to cover more of the field than the enemy virus by destroying or outgrowing it. The core gameplay loop is: you program the virus, watch it behave, then go back to tweak the sequence if it failed. There are three main modes: training missions, duels between your own viruses, and online duels. The training campaign has missions of increasing difficulty, where you can unlock more actions as you beat enemy viruses.
Play styles
Single player · Multiplayer
Perspective
Bird view / Isometric
More like this
Themes
Sandbox
Languages
2 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

iOS