
Release
1988
Player score
Awaiting reviews
Platform families
Not announced
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
The game, based on the story of the ocean liner Titanic, takes place under the bottom of the sea by a diver who must find the secrets of the sunken Titanic.
Throughout the adventure we have an air counter that acts as energy that reduces over time and by contact with enemies. We also have a series of arrows or harpoons that we can shoot to defend ourselves. The enemies are sharks, giant octopuses and a number of other fish types.
The game consists of two phases, the first being the objective to find the sunken ship and the second inside the ship, find the safe, burst it and obtain its contents.
The premise
Despite all efforts to find the Titanic, it remained hidden beneath the cold waters of the North Atlantic ... until now.
Professor R M Kenrick, marine archaeologist and researcher extraordinaire had at last found its resting place. As it was lying in a trench a mile below the surface he realised that no man could survive at such a depth using conventional equipment. His assistant's only chance of survival and success would be to wear a diving suit made from a special material invented by Professor Kenrick.
More like this
Play styles
Single player
Perspective
Side view
Themes
Action · Historical
Languages
2 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Trailer
Gameplay Video
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

ZX Spectrum

DOS

Amstrad CPC

MSX