
Release
Thursday, February 3, 2005
Critic score
60/100
Platform families
4
Editorial overview
What it is
The Champions League, where the player leads one team to the Final in the Atatürk Olympic Stadium in Istanbul, in the quest to succeed FC Porto as European Champions, is one of the available modes, but not the most important. That honour goes to the "The Season" mode, where the player starts by creating his managing avatar, and then proceeds to a a series of 50 missions, with the first being a close last-week match against a Champions League spot rival, proceeding with a buyout of the club and increased expectations, and (hopefully) closing with the Champions League final. This mode also allows players to unlock additional features such as balls, a stadium and special exhibition modes by fulfilling objectives set by the club president during the season, some of them crucial matches (which can result in a sacking if failed), others simply a matter of balancing the squad. Other modes include the usual friendlies, "home and away" (a two-legged friendly), scenarios (where the player can create situations such as a defending a 1-0 nil for 45 minutes while two man down) and practice.
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
More like this
Connected releases
Core game only
Game data from IGDB
Beyond this game
One complete franchise view connects the main releases, spin-offs, settings, and related game families.
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

Xbox
Gen 6

Nintendo GameCube
Gen 6

PC (Microsoft Windows)

PlayStation 2
Gen 6
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