
Release
Tuesday, July 12, 2016
Critic score
81/100
Platform families
5
Editorial overview
What it is
VideoBall is a sport everyone can play. VideoBall is simple enough for a party. VideoBall is deep enough for the best party ever. VideoBall combines our favorite elements of arcade shooting games, modern first-person shooters, and modern real-time strategy games with the depth of soccer, basketball, hockey, football, and rugby. In VideoBall you maneuver a player using directional buttons or either of your controller's analog sticks. Press any button or pull any trigger to project a triangle. Only triangles can push balls. Triangles also stun players on impact. Hold any button to charge bigger triangles. Bigger triangles push harder. Push balls into the opposing goal to score points. Hold a button long enough to build a defensive square. Shoot defensive squares to destroy them.
Play styles
Single player · Multiplayer · Co-operative
Perspective
Bird view / Isometric
More like this
Action Button Entertainment · Iron Galaxy Studios
Connected releases
Core game only
Game data from IGDB
Themes
Action
Languages
6 supported
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Trailer
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

PlayStation 4
Gen 8

Linux

PC (Microsoft Windows)

Mac

Xbox One
Gen 8
Recommended
Recommended: • OS: Ubuntu 12.04 or Equivalent • Processor: Core i5 • Memory: 4 GB RAM • Graphics: Nvidia GTX 460 • Network: Broadband Internet connection • Additional Notes: We strongly recommend not playing with a keyboard. We strongly recommend playing with controllers with analog sticks, a directional pad, at least one face button, a start button, shoulders, and triggers. (All directional implements will perform player movement; the start button will pause the game; all other buttons will perform the same game action.) For two-, four-, and six-player local multiplayer, we recommend two, four, or six controllers (respectively), each of which have analog sticks, a directional pad, at least one face button, a start button, shoulder buttons, and triggers. (All directional implements will perform player movement; the start button will pause the game; all buttons will perform the same game action.)